Hi
I’d like to be able to use an external time to control urho update and animations from my own editor and its timeline (scratch time forward, backaward, play, stop…). but I didn’t see any way to do it actually.
For testings, I modified Engine::RunFrame to give it a time value as parameter and by forcing a custom timeStep_ using this external time value. It works but it’s not very elegant.
How it could be added nicely in urho ? or is there any another way to do that ?
thanks.