Hello,
My question is similar to this existing one but the answers there didn’t really help me. I’m trying to figure out the asset importer and I’m not understanding something basic about importing textures. I can import models, but only with the default white lambert texture.
If I download an FBX model with an included PNG texture, how do I generate an Urho prefab or model that applies that texture as a material? I’m able to generate a single RootNode model from an FBX, or a prefab of nodes, but I can’t determine how define what texture or material to be imported alongside. Sorry if this question is too basic, but what I could really use is just a bullet point explanation of exactly how to import a model and texture into Urho as a textured prefab using the command line tool.