Hey!
I’m trying to use URHO3D_ENUM_ACCESSOR_ATTRIBUTE but it’s adding an extra item into the dropdown menu that shouldn’t be there. I have the following code:
[code]void IKRoot::RegisterObject(Context* context)
{
context->RegisterFactory(IK_CATEGORY);
static const char* algorithmNames[] = {
"None",
"Jacobian Inverse",
"Jacobian Transpose",
"FABRIK"
};
URHO3D_ENUM_ACCESSOR_ATTRIBUTE("Algorithm", GetSolverType, SetSolverType, IKSolver::SolverAlgorithm, algorithmNames, IKSolver::FABRIK, AM_DEFAULT);
}[/code]
Where my enum is defined as:
enum SolverAlgorithm
{
NONE = 0,
JACOBIAN_INVERSE,
JACOBIAN_TRANSPOSE,
FABRIK
};
The result is a dropdown menu with 5 items instead of 4:
If I add another string to the array of strings:
static const char* algorithmNames[] = {
"None",
"Jacobian Inverse",
"Jacobian Transpose",
"FABRIK",
"This shouldn't be here"
};
Then the dropdown menu also gains another item, but it’s still one too many:
Is this a bug or am I doing something wrong?