rogerdv
How can I enable some AA algorithm compatible with the deferred renderer?
How can I enable some AA algorithm compatible with the deferred renderer?
urho ships with 2 fxaa variants. it is used as a post processing shader. you can use the multiple viewport example as a reference on setting up a post processes shader.
Multiple viewport example? I was looking for some specific post-processing sample thats why I didnt found it. Is FXAA3 better than FXAA2?