Hi all!
I’m starting a new project with Urho3D, and after having developed a taste for LUA I thought It’d be a good idea to adopt LUA as the main scripting language of the project. But when I started making some tests I realised there’s no reload feature for LUA scripts, so I have to restart the whole editor for script changes to take effect.
As ChrisMAN_mk2 pointed out on the IRC channel, there’s really no such feature in the Editor’s code, and I was just wondering why. Is there any kind of added difficulty in recompiling Lua scripts at runtime? Or is the feature just not implemented yet?
For now I’m gonna take a look myself in the editor code and see if I can add this. If anyone wants to point out the relevant code sections to look at, or wants to provide some help it will be more than welcome.
Thank you!