Jetmate
Does anyone else rely entirely on code to make your games (ie no editor)? Is that a common practice?
What conventions/style do you use?
Does anyone else rely entirely on code to make your games (ie no editor)? Is that a common practice?
What conventions/style do you use?
I didn’t make games, but I was experimenting without Editor.
I think yes.
Maybe I don’t understand the question. Style is similar to any Urho sample.
heXon and Quatter were made without editor.
But KO, Blip 'n Blup and OGTatt will need Edddy.
Evolving mess. Starting out with a custom template for QtCreator.