I think we could use Billboards to easily instantiate ‘cutouts’ (2D planes used to fake 3D by always facing camera position).
For cutouts it’s better to face camera position node->LookAt(cameraNode->GetPosition());
than camera axes (so that the cutout doesn’t spin when camera rotates).
So adding ‘faceCameraPosition’ similar to faceCameraAxes would allow full control over the behavior of the Billboards.