Edit: After switching from the C# UrhoSharp solution to the C++ master build, the implementation in question (2) is now accessible, but I have another compile problem (see my reply post below)
- I downloaded the urho-samples-master.zip file from GitHub, extracted it to a directory, went to the FeaturedSamples directory, and opened FeatureSamples.sln. When I try to run the WinForms Projekt, I get an error that it can’t find CoreData.pak in \bin\Desktop. This was on line 20 of SamplesForm.cs where the AssetsDirectory is set, so I’m assuming something in that folder is trying to reference the wrong path to CoreData.pak. So I did a search and copied CoreData.pak from \packages\UrhoSharp.1.8.71\native\ into \bin\Desktop.
Tried to compile again, and I got another error that it can’t find the mono-urho DLL file. So I did a search, found 4 different mono-urho DLL files, and copied the one from \packages\UrhoSharp.1.8.71\native\Win64 into \bin\Desktop. Compiled again and it works.
Why did I have to do this? Why didn’t it work out of the box?
- I was trying to find more information on the Model.SetGeometry() function in the DynamicGeometry example, but I could only find the Class Definition in Model.cs and not much explanation in the online documentation. Is there anywhere I can find the implementation code of SetGeometry() or more thorough explanations of what functions do, or do I have to ask here every time?
P.S. I’m not sure how to keep the numbered paragraphs in my post from indenting, or indent the other paragraphs that were part of number 1.