I see a custom file format for models, Can I import my own format directly to urho3d rather using .mdl format.
What api should i use to set vertices/normals/UVs and other attributes directly.
Directly loading a model
Welcome to the forums!
You can define a Model in code by filling vertex & index buffers with your data. As Urho doesn’t support completely free-form vertex declarations, the data has to correspond to the Urho vertex element conventions, for example the Position element is always first in a vertex (if included) and it needs to be a Vector3. See the 34_DynamicGeometry example github.com/urho3d/Urho3D/blob/m … ometry.cpp, which does two things:
- animating vertices of existing models
- creating a model from scratch and assigning it to a StaticModel component
For a more involved example which loads an Ogre mesh file and stuffs it to a Model resource, see the tundra-urho3d project: (the function DeserializeFromData() at the end of the file is the top level function, which gets the Ogre .mesh file as a binary buffer and produces a Model object)
github.com/realXtend/tundra-urh … hAsset.cpp
Thanks thats what i needed.