1vanK
Added toning depending on depth
Added specular
Removed artefacts around objects, which are above the water
sources: github.com/1vanK/Urho3DDeepWater
Added toning depending on depth
Added specular
Removed artefacts around objects, which are above the water
sources: github.com/1vanK/Urho3DDeepWater
Very nice!
that is great!
Wow! I’d say this deserves a pull request onto sample 23.
I can’t open the link. Could someone upload the image on some where like imgur?
just update page. Screenshot is in github repo also
It requires custom renderpath, also is only glsl. I also think code still dirty.
But if someone wants to create PR, source is published under public domain license.
I can see it now, nice.
Beautiful, great work!
Nice job man! This looks amazing!