I’ve set SetOcclude(true) and SetOccluder(true) on my objects since they can be both. Is there a way to see that it actually works? Somehow debug the occlusion?
Using the Debug HUD (SHOW_STATS) it just shows number of occluders visible. And SHOW_ALL doesn’t really give me the answer?
It would be nice to draw like a box or line where the occlusion occurs so that I can see that it happens. Right now I’m not really sure it happens since my triangle count seems pretty much the same.