Hi guys,
I have some custom gesture events already setuped. What would be the best way to hook them into a custom control method.
Currently I have to use:
void gestureStart(Urho3D::StringHash eventType, Urho3D::VariantMap& eventData);
void gestureEnd(Urho3D::StringHash eventType, Urho3D::VariantMap& eventData);
I am looking for something similar the way input and controls are working like input->gesture(int action) a combination of both start and end events . I noticed VariantMap extraData_ inside the controls class but I am not sure how to use it properly. Thanks in advance.