It’s my first post on the forum so I want to say hello to all.
Moving onto my problem, I want to create a planet object using 6 heightmaps arranged in the cube-like structure and mapped to sphere as described in the article Mapping a Cube to a Sphere.
What I would like to know is whether I will have to reimplement some parts of Terrain class or is it possible to do this manipulating some of its data / using other existing features. I haven’t seen a definitive answer to the question on the forum. I don’t want to waste too much time looking into a solution that might be a dead end so if there is a different, simpler way to reach the same effect, please let me know.