Hi Guys,
I want to create a kind of level/terrain editor part of the game experience… think about something like the AOE2 built-in-editor … something the user could use from within the game…
Should I just “bundle” the urho3d editor right away, starting the whole thing with the editor as “main”, having the editor disabled during normal gameplay (bascially editor f12 mode) and when In editor mode, the editor would popup, where I would have added the needed funcitonality and UI there (both probably in angelscript) and disabled some of the unneeded (in the context of my game editor) editor stuff …
or or should I write an own in-game editor “mode” (at present everything is C++, so that probably would be totally C++ aswell) … that’s the current status…
I think both ways are possible…
If its the editor, then I probably need syntax hightlighting for angelscript in the IDE somehow