Hi everyone,
( Our Lua Game Code’s Source Code Protecting Idea )
I was wondering if there was a way to “embed” a Lua script into the Urho3D player prior to distributing to keep our Lua script code private from customers?
Here is what I mean:
1: Create a great video game using Lua script and the pre-existing Urho3DPlayer application during development
2-A: Development is complete and time to send to GooglePlay, Amazon MarketPlace, Ouya, etc etc
2-B: ( how to do this step ) Embed our .Lua script file(s) directly into the Urho3DPlayer – I assume we’d have to do this into directly the Urho3D Player source code
2-C: Compile for our target platform
2-D: Send the compiled Urho3DPlayer ( which now contains our Lua script file(s) ) to the GooglePlay, etc
If this is possible then how to do this? ( or would we “have” to give our our game code as the .Lua files ? )