Hello everyone, this is my firs posting here.
In the current revision of the engine, no matter if built for D3D9, GL3, or D3D11, the
48_Hello3DUI.lua example crashes. The crash is caused by the line: " textureRoot = component.root"
in Init3DUI().
I tinkered with the code a bit and get it to not crash (but without proper texture rendering on the spinning cube) by either commenting the line out or by replacing “local component = boxNode:CreateComponent(“UIComponent”)” in the same function with “local component = boxNode:CreateComponent(“UIComponent”):New()”
This makes me believe it is related to the pkg definition of UIComponent and the TOLUA defines there, but I know way too little about the engine to make any progress.
Could someone make the sample run again?