The Microsoft Hololens is an augmented reality device that can display 3D objects as if they were physical objects. Currently there is support to deploy Unity3D UWP programs to the Hololens, but no other available 3D engines. How difficult would it be to use Urho3D with the Hololens?
There was a prior thread with users experimenting with deploying Urho3D as a UWP application. It sounded like a successful effort sans mixing with XAML UI. The hololens requires UWP support, and additionally supporting the Hololens library for interacting with the mesh of the environment & probably for gestures.
The Hololens is an x86 device, ~1 gigahertz cpu. It has a limit of ~150,000 triangles max for good performance and suggested basic textures/illumination.
Any thoughts on how I could start experimenting along creating and deploying as a UWP application for the Hololens?