rku
This is very minor bit but for me personally makes creating objects 10-fold more comfortable:
/// Create an object by type hash. Return pointer to it or null if no factory found.
template<typename T>
inline SharedPtr<T> CreateObject()
{
SharedPtr<Object> obj = CreateObject(T::GetTypeStatic());
return SharedPtr<T>(static_cast<T*>(obj.Get()));
}
Add this to Context.h and objects can be created like: