I found something a bit inconvenient. The Color class uses floating point numbers from 0.0 to 1.0 instead of 8 bit integers.
Working with terrain, that means I can’t calculate heights just with a plain number, a have a float representing the percentage from min to max height.
That’s still manageable, but I’m trying to use terrain with 16 bit resolution, which requieres using two color components, and instead of two 8 bit numbers that I can shift to make it 16, I have 2 floats.
Any suggestion?