I have errors while cmake used with codeblocks settings.
CMake errors using codeblocks
Did you perhaps use Source/ as the cmake source directory, rather than the top-level Urho directory?
if i use the top level it gives this error code:
“CMake Error: The source “E:/tar/games/developedgames/Urho3D-1.7.1/CMakeLists.txt” does not match the source “E:/tar/games/developedgames/Urho3D-1.7.1/Source/CMakeLists.txt” used to generate cache. Re-run cmake with a different source directory.”
Have you tried running cmake_clean.sh
in between?
i use windows no i havent tryed it
Ah, you’re in bat
country.
CMake tries to be lazy. Usually this only saves time, but sometimes this means it will leave things unchanged that should be modified.
Just delete your build directory and redo the build process using the correct (top level) directory as the source. The .bat file would also accomplish it, but it’s usually simpler this way unless you have stuff you want to keep in it, possibly.
I would say, don’t use .bat files at all. What’s with this .bat file stuff that keeps coming up? I’ve never used a .bat file to build Urho3D on Windows in my life. Use cmake-gui.
It really does not matter guys. Our build system supports both cmake GUI and CLI mode, and also both out-of-source or non out-of-source build. Out of source build is preferred whether your “build” tree is relative to the “source” tree or really outside of it. We support most of the generators supported by CMake, although officially we only named a few in our docs as well as in our batch files and shell files. So, choose your own poison and stick to one (or more but just don’t mix them).
i tryed deleting the build directory content and restarting after installing directx sdk
but i have a lot of error messages about not found things (are there things needed to be added to environment variables?):
Log
Looking for C++ include d3dcompiler.h
Looking for C++ include d3dcompiler.h - not found
Looking for C++ include d3d9.h
Looking for C++ include d3d9.h - found
Looking for C++ include d3d11.h
Looking for C++ include d3d11.h - not found
Looking for C++ include ddraw.h
Looking for C++ include ddraw.h - not found
Looking for C++ include dsound.h
Looking for C++ include dsound.h - not found
Looking for C++ include dinput.h
Looking for C++ include dinput.h - not found
Looking for C++ include dxgi.h
Looking for C++ include dxgi.h - not found
Looking for C++ include xaudio2.h
Looking for C++ include xaudio2.h - not found
Looking for include files windows.h, xinput.h
Looking for include files windows.h, xinput.h - not found
Found DirectX: TRUE missing components: DInput DSound XAudio2 XInput
Looking for stdint.h
Looking for stdint.h - found
Looking for inttypes.h
Looking for inttypes.h - found
Looking for malloc.h
Looking for malloc.h - found
Looking for __sincosf
Looking for __sincosf - not found
Looking for malloc_usable_size
Looking for malloc_usable_size - not found
Looking for sincosf in m
Looking for sincosf in m - not found
Performing Test HAVE_RTL_OSVERSIONINFOW
Performing Test HAVE_RTL_OSVERSIONINFOW - Failed
Performing Test HAVE_GCC_WALL
Performing Test HAVE_GCC_WALL - Success
Performing Test HAVE_GCC_WDECLARATION_AFTER_STATEMENT
Performing Test HAVE_GCC_WDECLARATION_AFTER_STATEMENT - Success
Performing Test HAVE_GCC_WERROR_DECLARATION_AFTER_STATEMENT
Performing Test HAVE_GCC_WERROR_DECLARATION_AFTER_STATEMENT - Success
Performing Test HAVE_GCC_ATOMICS
Performing Test HAVE_GCC_ATOMICS - Success
Performing Test HAVE_GCC_PREFERRED_STACK_BOUNDARY
Performing Test HAVE_GCC_PREFERRED_STACK_BOUNDARY - Success
Performing Test HAVE_GCC_WSHADOW
Performing Test HAVE_GCC_WSHADOW - Success
Performing Test HAVE_NO_UNDEFINED
Performing Test HAVE_NO_UNDEFINED - Success
Looking for sys/types.h
Looking for sys/types.h - found
Looking for stdio.h
Looking for stdio.h - found
Looking for stdlib.h
Looking for stdlib.h - found
Looking for stddef.h
Looking for stddef.h - found
Looking for stdarg.h
Looking for stdarg.h - found
Looking for memory.h
Looking for memory.h - found
Looking for string.h
Looking for string.h - found
Looking for strings.h
Looking for strings.h - found
Looking for ctype.h
Looking for ctype.h - found
Looking for math.h
Looking for math.h - found
Looking for iconv.h
Looking for iconv.h - not found
Looking for signal.h
Looking for signal.h - found
Looking for 7 include files stdint.h, …, float.h
Looking for 7 include files stdint.h, …, float.h - found
Looking for M_PI
Looking for M_PI - found
Looking for sys/mman.h
Looking for sys/mman.h - not found
Looking for strtod
Looking for strtod - found
Looking for malloc
Looking for malloc - found
Looking for calloc
Looking for calloc - found
Looking for realloc
Looking for realloc - found
Looking for free
Looking for free - found
Looking for getenv
Looking for getenv - found
Looking for setenv
Looking for setenv - not found
Looking for putenv
Looking for putenv - found
Looking for unsetenv
Looking for unsetenv - not found
Looking for qsort
Looking for qsort - found
Looking for abs
Looking for abs - found
Looking for bcopy
Looking for bcopy - not found
Looking for memset
Looking for memset - found
Looking for memcpy
Looking for memcpy - found
Looking for memmove
Looking for memmove - found
Looking for memcmp
Looking for memcmp - found
Looking for strlen
Looking for strlen - found
Looking for strlcpy
Looking for strlcpy - not found
Looking for strlcat
Looking for strlcat - not found
Looking for strdup
Looking for strdup - found
Looking for _strrev
Looking for _strrev - found
Looking for _strupr
Looking for _strupr - found
Looking for _strlwr
Looking for _strlwr - found
Looking for strchr
Looking for strchr - found
Looking for strrchr
Looking for strrchr - found
Looking for strstr
Looking for strstr - found
Looking for itoa
Looking for itoa - found
Looking for _ltoa
Looking for _ltoa - found
Looking for _uitoa
Looking for _uitoa - not found
Looking for _ultoa
Looking for _ultoa - found
Looking for strtol
Looking for strtol - found
Looking for strtoul
Looking for strtoul - found
Looking for _i64toa
Looking for _i64toa - found
Looking for _ui64toa
Looking for _ui64toa - found
Looking for strtoll
Looking for strtoll - found
Looking for strtoull
Looking for strtoull - found
Looking for atoi
Looking for atoi - found
Looking for atof
Looking for atof - found
Looking for strcmp
Looking for strcmp - found
Looking for strncmp
Looking for strncmp - found
Looking for _stricmp
Looking for _stricmp - found
Looking for strcasecmp
Looking for strcasecmp - found
Looking for _strnicmp
Looking for _strnicmp - found
Looking for strncasecmp
Looking for strncasecmp - found
Looking for vsscanf
Looking for vsscanf - found
Looking for vsnprintf
Looking for vsnprintf - found
Looking for fseeko
Looking for fseeko - not found
Looking for fseeko64
Looking for fseeko64 - found
Looking for sigaction
Looking for sigaction - not found
Looking for setjmp
Looking for setjmp - not found
Looking for nanosleep
Looking for nanosleep - found
Looking for sysconf
Looking for sysconf - not found
Looking for sysctlbyname
Looking for sysctlbyname - not found
Looking for pow in m
Looking for pow in m - found
You must be new to auto-configure tools such as CMake. Those “not found” messages are not error in general. So you don’t have to worry about each and every one of them. Just need to check those you want it to be found but showed up as otherwise as it means you have something wrong in your build environment.
but a headerfile is not found isnt it a problem? how to check those i need
you have the same messages?
CMake performs a large number of checks or tests to determine things such as the presence of certain libraries, certain functions, compiler capabilities, and so on. If something critical to the project is missing, it will terminate the entire configure process. In some cases, a missing feature might trigger an alternate build configuration, rather than triggering a critical failure. The success/failure of your configure can be determined by noting whether the build files were written to the build directory. If invoking cmake from the command line you should see some lines at the end of your configure output to the effect of “Configuring done”, “Generating done”, “Build files have been written to {build path}”. If you see errors there instead, then something is broken.