Hi,
I’m a part of Urho3D community and using it since I found it by accident in 2013. At the beginning it was mostly learning about how the engine works etc. More than one year ago I started developing Clinically Dead. It’s a puzzle FPP game where you play as a guy who is dying and the game itself is the last 30 seconds of his life. Everything in game happens in his brain and he is talking with his subconsciousness which is a narrator in the game. I would say this game is for people who liked games like Portal 2 and Antichamber.
The core mechanics in the game is the connection between time and space. Time doesn’t flow normally in this game, instead each place on the map has each own time. The time field is shown to the player as colors. Blue color is cold, so the time is near to zero there. Red color is warm, so there is high value of time. Blackish color is time below zero = player’s death. Each level is different, which means that on some levels there are different time pointers - it can be every object on the map including the player. If the time pointer moves on the map then it changes the time… and the level reacts to this time change by moving platforms or changing any attribute.
I have all game mechanics working, shaders etc. Playable 9 levels, need 21 more(one level, one second closer to the death).
I will need probably one more year to finish the game. I will post here in this thread all future important news.
If you are interested more about the game feel free to ask:)
http://www.mogilagames.com/clinically-dead/
https://www.facebook.com/MogilaGames
(Watch in 720p, youtube bitrate messed up the video too much on others)