TheComet
(I almost feel bad for posting this many questions in such a short time)
In my custom shader I’d like the user to be able to specify the falloff of the light. I thought the most appropriate place to store this value would be in cLightColor.a, but it seems I can’t change that value at all (in the editor, that is), it always resets to 1. What is the purpose of cLightColor being a vec4 if I can’t change it?