Zaroio
Hi, My Character’s flickering while moving, moved the code that moves the camera to FixedPostUpdate, it solved at first, but when I switched OS, it stated to flick again.
I can’t show it here, cuz I cant manage to capture the flickering, prob due to the frequency my software captures it.
edit, it flickers only when the camera rotate.
node_->SetWorldPosition((target_->GetWorldPosition() + Vector3::UP * height_) + rotation_ * ( -Vector3::FORWARD * dist_.value_ + offset_.value_));
node_->LookAt(target_->GetWorldPosition() + Vector3::UP * height_ + rotation_ * Vector3::FORWARD * 1000.0f);