Hello experts,
I’ve imported a biped model from 3ds max and through Urho3d I’m able to rotate the model parts (i.e. arms, legs…) with rotation quaternions.
But it seems, different parts of my model are in different local coordinate systems. For example, the local coordinate system of arm is different to the local coordinate system of legs.
Is there a way to correct this from code itself (i.e. to bring all local coordinate systems alike to one)?
or
should I try to fix it from 3ds max?
Thanks in advance