GodMan
So I am working a water shader. I am using a noise texture that is straight from DirectX media. I set my texture xml file, and link that to the .dds texture.
In the console window I see. Unsupported dds pixel byte size. The texture loads fine in other 3d applications.
NoiseVolume.xml
<texture3d>
<volume name="NoiseVolume.dds" />
<mipmap enable="false" />
<quality low="0" />
</texture3d>
Am I overlooking something?