vivienneanthony
Hi
I tried two types of codes and neither is working. Hmmm. So the cursor is the first thing I start before any UI is added.
Vivienne
The start of my main code is
[code]/// Main program execution code
void ExistenceClient::Start()
{
/// Execute base class startup
ExistenceApp::Start();
ResourceCache* cache = GetSubsystem<ResourceCache>();
XMLFile* style = cache->GetResource<XMLFile>("UI/DefaultStyle.xml");
FileSystem * filesystem = GetSubsystem<FileSystem>();
/// create variables (urho3d)
String additionresourcePath;
additionresourcePath.Append(filesystem->GetProgramDir().CString());
additionresourcePath.Append("Resources/");
/// add resource path to last
cache -> AddResourceDir(additionresourcePath);
/// Initialize rudimentary state handler
ExistenceGameState.Start();
/// Configure rudimentary state handler
ExistenceGameState.SetUIState(UI_NONE);
ExistenceGameState.SetGameState(STATE_MAIN);
CreateCursor();
[/code]
Code 2
[code]
int ExistenceClient::CreateCursor(void)
{
/// Define Resouces
ResourceCache* cache = GetSubsystem<ResourceCache>();
Renderer* renderer = GetSubsystem<Renderer>();
Graphics* graphics = GetSubsystem<Graphics>();
UI* ui = GetSubsystem<UI>();
FileSystem * filesystem = GetSubsystem<FileSystem>();
// Create a Cursor UI element because we want to be able to hide and show it at will. When hidden, the mouse cursor will
// control the camera, and when visible, it will point the raycast target
XMLFile* style = cache->GetResource<XMLFile>("UI/DefaultStyle.xml");
SharedPtr<Cursor> cursor(new Cursor(context_));
cursor ->SetDefaultStyle(style);
cursor->SetStyleAuto(style);
ui->SetCursor(cursor);
// Set starting position of the cursor at the rendering window center
cursor->SetPosition(graphics->GetWidth() / 2, graphics->GetHeight() / 2);
return 1;
}[/code]
Code 1
[code]
int ExistenceClient::CreateCursor(void)
{
/// Define Resouces
ResourceCache* cache = GetSubsystem<ResourceCache>();
Renderer* renderer = GetSubsystem<Renderer>();
Graphics* graphics = GetSubsystem<Graphics>();
UI* ui = GetSubsystem<UI>();
FileSystem * filesystem = GetSubsystem<FileSystem>();
Cursor * cursor = new Cursor(context_);
cursor -> SetName("Cursor");
cursor -> SetStyle("Cursor");
cursor -> SetStyleAuto();
cursor -> SetPosition(graphics -> GetWidth() / 2, graphics -> GetHeight() / 2);
cursor -> ApplyOSCursorShape ();
ui -> SetCursor (cursor);
return 1;
}[/code]