I’m in the process of converting some old 1.6 things to 1.7.
I’m using 24_Urho2dSprite, but any example would do.
I add a setup() function to it, and set:
void Urho2DSprite::Setup() {
engineParameters_[“FullScreen”] = false;
engineParameters_[“VSync”] = true;
engineParameters_[“WindowWidth”]=1280;
engineParameters_[“WindowHeight”]=800;
}
expecting to get a precise window size. This is blatantly ignored. The usual
Graphics* graphics = GetSubsystem();
range_.width = (float)(graphics->GetWidth());
show range_.width to be 2560. What now?
I’m on Os X 10.13.3