Sinoid
Has anyone else run into the Y coordinate of Camera::GetScreenRay
erroneously getting optimized out in release builds?
I had to wrap the function in #pragma optimize("", off) / #pragma optimize("", on)
for the raycasts to work as everything needing that Y was getting a gobbly-gook value.
- MSVC 2015 (14.0.25431.01 Update 3)
- CMake 3.10.2