Managed to find a workaround for this problem! I added prebuilt bullet libraries directly to my project configuration besides the Urho3D library, looks something like this:
Linker -> Input -> Additional dependencies:
For the x64 build:
C:\Users\Admin\DevWorkspace\bullet3-2.83.4\build64\lib\Release\BulletCollision.lib
C:\Users\Admin\DevWorkspace\bullet3-2.83.4\build64\lib\Release\BulletDynamics.lib
C:\Users\Admin\DevWorkspace\bullet3-2.83.4\build64\lib\Release\LinearMath.lib
For the x32 build:
C:\Users\Admin\DevWorkspace\bullet3-2.83.4\build\lib\Release\BulletDynamics.lib
C:\Users\Admin\DevWorkspace\bullet3-2.83.4\build\lib\Release\BulletCollision.lib
C:\Users\Admin\DevWorkspace\bullet3-2.83.4\build\lib\Release\LinearMath.lib
Built bullet library myself using CMake and VS 2013
I guess that the problem it that the bullet physics library is not directly accessible using Urho3D. Physics itself works when I use Urho3D wrapper, but when creating Bullet objects directly, I got the “unresolved external symbol” errors.