According to the docs (https://urho3d.github.io/documentation/HEAD/_building.html) I should be able to build Urho for 10.5 or newer. However, I seem to be limited to building Urho for 10.9 and newer. If I try to build for earlier versions, XCode can no longer find C++ headers such as type_traits and initializer_lists.
Is this intended - or am I doing something wrong? If it is relevant, I can generating an XCode project, and then modifying the Deployment target from within XCode instead of using CMAKE_OSX_DEPLOYMENT_TARGET
Thanks!