Not having too much luck. I’ve found various articles and threads, just can’t seem to get any to work.
There are outdated by use of gradle (and are Win-centric):
I thought this might work:
But not really, however it made me consider just purely using Android Studio.
I tried just setting up with Android Studio. Got pretty far except needed to set a bunch of env vars to finally get some progress, but then it seems a kotlin plugin warning kept blocking everything. Not sure if I should uninstall the plugin, disabling it made android studio stop working altogether.
Some/most of the info on the main pages seem out of date, but the information about using ./gradlew
from the command line got me the furthest (also was recommended in a thread I can’t find now).
However it failed with lots of errors that looked like:
Library/Android/sdk/ndk/21.0.6113669/toolchains/llvm/prebuilt/darwin-x86_64/lib64/clang/9.0.8/include/mmintrin.h:33:5: error: use of undeclared identifier '__builtin_ia32_emms'
I see this mentioned in some Stack Overflow posts:
There it references SSE, and I see there’s a flag for this: URHO3D_SSE
so should I set this? Unfortunately I’ve run out of time, and the build was already taking quite a while, so I don’t have time to test again for a while.
I was hoping to learn this engine and create something for my phone, but I can’t really get anywhere and it seems due to lots of changes in the mac and android worlds, there’s no one really making up-to-date tutorials/how-tos, which is a shame because that’s basically how many projects attract new users. I would love to contribute and write the tutorial, I’d even make a video or whatever, but someone might have to help me step-by-step first so I can at least see it running.
Looking forward to some feedback, thanks in advance for anyone who is willing to put something together for me.