slapin
Hi all!
(BT = Behavior tree)
If you work with some game engine (not UE4) which have stock BTs, could you ansswer me the following:
-
Does engine supports sripting BT actions? I.e. not requiring changing some program language code,
but actuall scripting intended for designers/animators? -
If does, what it looks like? Is it just sequence of operations with parameters or something else?
-
Is there some design decision thesis you remember about the implementation?