What’s the correct way to limit animation to specified bones? For example, punch animation I only need upper body bone animation.
This is how I did :
- Add Animationstate to Animatedcontroller from code.
- Set some unnecessary bones weight to 0 in Animationstate.
- Play animation from AnimationController component.
Animation is run correctly only in first play. Play again animation, bone weight setting is gone. Looks like every time I play animation, its animationState setting is reset.