smellymumbler
Does anyone have any idea how to do something like this?
I was looking for a shadertoy example or something so I could at least get a grasp of it, but nothing.
Does anyone have any idea how to do something like this?
I was looking for a shadertoy example or something so I could at least get a grasp of it, but nothing.
I think it may be simply implemented through vertex painting. You may color vertices that intersect the terrain, then just bake a model and apply your shader that utilizes the colors and blend materials together.