vivienneanthony
Hello,
Have anyone used the Blender .fbx exporter for importing to the Urho3D editor? I’m trying to transfer between the two with the most minimum of labor.
The Steps
- Create a blender scene or dummy scene then export in .FBX format with Z-Forward and Y-Up?
2/ Use Blender-Urho3d Exporter to transfer over models and texture - Reload and reset textures in the Urho3d editor
The problem I am having because of the various coordinates system being used the output from the 1st step always have some rotation in the Urho3D editor.
I don’t think the output coordinates of step 1 and 2 match.
Vivienne