I noticed that when I import the scene from dae file to urho, the lights seem to point exactly the wrong way. When I opened the xml-file in the editor view, it adds Light which has rotation of 180 degrees on Y-axis. When I turn it to 0, the light points the same way as in blender. I was mostly wondering if this will remain same way in the future, so that I should do the change in blender/exporting dae to urho, or might this be changed in urhos scene loader?
Edit: I guess easiest temp fix would be just to search all the lightnodes from the scene and change their rotation to 0.