Hi, all!
How can I know the initial rotation of the bone.
The full story is that my bone is not Z-front, so I need to find-out initial pose to fixup the rotation.
Urho assumes everything is Z-front, and if not, almost no positioning works.
If I manually fixup things, they work as intended, but I need automatic solution, i.e. I need to know
initial (bind) pose.
I guessed it was Bone *bone->initialRotation_, but it is IDENTITY in my case. However I have to fixup
bone to 180 degrees. Where should I look for initial rotation value?
Thanks!