GodMan
So I have a lot of background in shaders. I’m looking to implement some of my shaders I made, for Irrlicht engine a few years ago.
I have looked at this: https://github.com/dfranx/SHADERed
Right now all I do is open a shader in Notepad++ and add to it.
It is just a pain to try an setup all the includes and other files that urho3d shaders use. I just want a way to keep it close to Urho that way when I implement the shader in Urho I don’t have to make all these tweaks to the shader.