We’re wanting to establish the best path from “3D artist” to Urho3D, so that we can pay for custom models, or get them from turbosquid.
Currently, our favorite path is to just ask for .blend files directly so that they can be readily viewed from inside Blender without modification. (or another format that Blender also works super well with)
Currently, there appears to be several competing plugins for Blender:
-
The original plugin that works with Blender 2.73.
-
Another repo which seems to say it now support Blender 2.8.
GitHub - reattiva/Urho3D-Blender at 2_80 -
Another repo from @1vanK, which he says works for Blender 2.8.
GitHub - 1vanK/Urho3D-Blender at 2_80 -
@dertom repo : Expounded version with in-Blender renderer, and he seems to say it works for 3.0 now.
Releases · dertom95/Urho3D-Blender · GitHub -
OR – should we instead be using AssetImporter.exe, and if so, which model formats are best to use?
(By default, we tend to prefer Blender method, because it allows us to do some quick QA on the model BEFORE converting it to Urho, which helps narrow down “root cause” of any issues; ie… was it the ‘source’, the ‘converter’, or Urho itself.)
===
We were hoping to skip the phase of “trying them all out”, and instead see if we can first get some hints/opinions from the forums experts who might be able to steer us better.
What of these is currently “the best” and why?