I was hoping there could be some behavior or steering component for AI, aside from Detour/Crowd navigation generating navmeshes…
seek, flee, pursue, evade, arrive, wander, follow, obstacle and collision avoidance.
Behavior Tree Starter Kit (ZLIB)
github.com/aigamedev/btsk
OpenSteer (MIT) 2D/3D
sourceforge.net/projects/opensteer/
github.com/meshula/OpenSteer
MicroPather (ZLIB) 2D/3D
grinninglizard.com/MicroPather/index.htm
sourceforge.net/projects/micropather/