TheComet
Does Urho3D have anything that resembles unit testing? I’m doing some work with IK and keeping trees synchronized and it would help if I were able to make sure I’m dirtying the solver properly for all possible scene changes.
Does Urho3D have anything that resembles unit testing? I’m doing some work with IK and keeping trees synchronized and it would help if I were able to make sure I’m dirtying the solver properly for all possible scene changes.
Not at the moment. For testing the solver or anything that is non-graphical, I can see the value of having unit test in place.
I second this. In my experience in Open Source, this is actually a great way of building trust in the code without rellying on extremely knowledgable people about the code to review every PR: if it breaks tests, there must be a very good reason to do so (and change the test).
Some things that would need to be done: