Hello,
I have a problem which I could not figure out the solution.
I’m drawing some textured vertices using graphics->Draw(…) and before calling it I want to apply some effects similar to post processing.
Is there a way to sample the rendertarget just for the incoming vertex & index array?
To clarify:
I draw a texture using custom array and then I want to apply a blur effect on top but without affecting the rest of the scene / draw calls.