We’re planning to port a production application to UrhoSharp (it does work), but need to validate that it can do the following:
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Anti-aliased Lines (not the post-processing effect, but actual lines drawn anti-aliased to begin by having alpha drop off as the fragment shader moves further from the center line. These lines will be drawing Map Vector data (e.g. roads, rivers, state lines, and Route line. Current implementation we have has jagged/pixel-ated edges. We want smoothed edges.
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Text in 3D space, with Outlines - various sizes. We label stuff on the map, and need outlines to ensure the text is readable and easily visible (e.g. white inner stroke with black outline, etc). Current implementation does not have outlines. We need outlines.
If someone has either of these working for standard Urho3D (not Sharp), we could then port it to run with UrhoSharp. I haven’t seen any example code that does this yet.