slapin
Hi, all!
How can I implement animation modification?
I know I can change speed of animation, and use LODs, combine antimations
in different ways, but I want to go as far as removing keyframes.
I have a set of animations, where I want to remove translation from all bones, except root bone,
but keep rotations. How can I do this?
This is needed to retarget antimations for different size character.