Well, I need to implement 2 systemic animations. Systemin in sence that they work from any open game situation. Character should be able to open door. Basically if there is a door close enough (i,e, up to 10m to a door), character should get to that door, then get to one of appropriate locations, then open it. There are 2 situations - normal door and vehicle door.
So basically, we can split this into 3 phases - approach a door, ???. open door.
The actual door open animation is quite simple - it just swings or slides. The problem is animating actual character model. I’m too lazy (or failed as animator) to create every possible animation for this. So I want procedural approach. Is there existing papers, vidoes, any information about creating such interactions? I have no mocap access though,
so I still need to animate…
@Sinoid please heeeelp!