mostafa901
Well as i am getting my feet wet, Ideas keeps popping, so any Idea how to animate CameraNode.LookAt(position);
I tried the below snippet
var delta = Quaternion.FromRotationTo(CameraNode.Position, Targetposition);
await CameraNode.RunActionsAsync(new EaseInOut(new RotateBy( 3, delta.PitchAngle,delta.YawAngle,delta.RollAngle), 5f));
but the result is extremely weird!!!