I noticed that a lot of Node methods use lowercase+underscore instead of camel case. See AngelScript/APITemplates.h:732 for example.
[code] // – SNIP –
engine->RegisterObjectMethod(className, "Vector2 LocalToWorld2D(const Vector2&in) const", asMETHODPR(T, LocalToWorld2D, (const Vector2&) const, Vector2), asCALL_THISCALL);
engine->RegisterObjectMethod(className, "Vector3 WorldToLocal(const Vector3&in) const", asMETHODPR(T, WorldToLocal, (const Vector3&) const, Vector3), asCALL_THISCALL);
engine->RegisterObjectMethod(className, "Vector3 WorldToLocal(const Vector4&in) const", asMETHODPR(T, WorldToLocal, (const Vector4&) const, Vector3), asCALL_THISCALL);
engine->RegisterObjectMethod(className, "Vector2 WorldToLocal2D(const Vector2&in) const", asMETHODPR(T, WorldToLocal2D, (const Vector2&) const, Vector2), asCALL_THISCALL);
// After this point, we just decide to switch to lowercase + underscore?
engine->RegisterObjectMethod(className, "void set_position(const Vector3&in)", asMETHODPR(T, SetPosition, (const Vector3&), void), asCALL_THISCALL);
engine->RegisterObjectMethod(className, "const Vector3& get_position() const", asMETHOD(T, GetPosition), asCALL_THISCALL);
engine->RegisterObjectMethod(className, "void set_position2D(const Vector2&in)", asMETHODPR(T, SetPosition2D, (const Vector2&), void), asCALL_THISCALL);
engine->RegisterObjectMethod(className, "Vector2 get_position2D() const", asMETHOD(T, GetPosition2D), asCALL_THISCALL);
engine->RegisterObjectMethod(className, "void set_rotation(const Quaternion&in)", asMETHODPR(T, SetRotation, (const Quaternion&), void), asCALL_THISCALL);
engine->RegisterObjectMethod(className, "const Quaternion& get_rotation() const", asMETHOD(T, GetRotation), asCALL_THISCALL);
engine->RegisterObjectMethod(className, "void set_rotation2D(float)", asMETHODPR(T, SetRotation2D, (float), void), asCALL_THISCALL);
// -- SNIP --[/code]
It took me a while to figure out how to position a scene node because of this. Is this intentional, or can it be changed?