Personally, I like angel script, it looks quite suitable as a static typed (means less error prone), C++ friendly script just like C# in Unity or Unreal Script in Unreal Engine.
However, I found it’s hard to code with it if there is no IDE or debugger.
To some extent, I guess it would be easy for the engine author to write the Urho3d Editor with it… or there is some secret which would be uncovered later…
But for me while I’m certainly not familiar with every engine objects and their methods the global variables in the editor code can be quite confusing.
“Visual studio + visual assist” would be a little helpful but still not enough.
For the script itself, it could be as welcomed as Mono in Unity, but apparently we need our MonoDevelop http://monodevelop.com/ to make it happen.
Any suggestion?