hey
i am running the sample game on linux and android in a local network (with a router). BUT i get a checksum error … dont know why!
log:
[Sun May 4 14:46:05 2014] INFO: Opened log file Urho3D.log
[Sun May 4 14:46:05 2014] INFO: Created 1 worker thread
[Sun May 4 14:46:05 2014] INFO: Added resource path /home/vitali/Downloads/urho3d-Urho3D/Bin/CoreData/
[Sun May 4 14:46:05 2014] INFO: Added resource path /home/vitali/Downloads/urho3d-Urho3D/Bin/Data/
[Sun May 4 14:46:05 2014] INFO: Set screen mode 1024x768 windowed
[Sun May 4 14:46:05 2014] INFO: Initialized input
[Sun May 4 14:46:05 2014] INFO: Initialized user interface
[Sun May 4 14:46:05 2014] INFO: Initialized renderer
[Sun May 4 14:46:05 2014] INFO: Set audio mode 44100 Hz stereo interpolated
[Sun May 4 14:46:05 2014] INFO: Compiled script module Scripts/NinjaSnowWar.as
[Sun May 4 14:46:06 2014] INFO: Connecting to server 192.168.178.48:1234
[Sun May 4 14:46:06 2014] INFO: Connected to server
[Sun May 4 14:46:06 2014] INFO: Loading scene from Scenes/NinjaSnowWar.xml
[Sun May 4 14:46:07 2014] ERROR: Scene checksum error
i have the same problem running my verse server/client on android and connecting to it on linux/windows, can not pass the checksum test …
can the error be because of the Endianess ( Little Endian & Big Endian ) ?
edit:
tested sample game on two android devices and it is working ! so only connections between android and win/linux does not work …:-/