I’m hoping I can get some help on how to build an android version of my app. I’ve maybe gone about this the wrong way but let me try and explain what I have so far:
- Downloaded Urho3D
- Exported Windows version and scaffolding project
- Moved things around a little bit into their own folders (including moving Urho3DPlayer scaffolding files into another folder)
- Built part of my game
Now the game was always intended for android, but I was using windows to develop it because it’s easier. Now I’ve come to the point where I need to be able to run it on android (which I should have done weeks ago).
I see Urho3D does not really support a scaffolding project for android very well. I can build Urho3D to android and run the samples. What I can’t figure out, is how to get it building for my scaffolding project with the code I already have. I’ve been trying for days with various forum posts and battling the NDK and the SDK at the same time.
Is there any good android support coming in soon? Does anyone have android working with an existing scaffolding project? Should I give up and just make windows games?
I understand the scaffolding project needs some setup. Mainly build.xml and android.manifest, but I know there’s some other steps that I still don’t know about.
Any help is appreciated.